Received this description and screenshot from Ray regarding his upcoming chess inspired tactical RPG.
Aggro Tactics is an asynchronous chess-like tactical strategy virtual board game played with simultaneous turns and a prioritized execution system inspired by the Threat/Aggro systems of MMOs. By which I mean it is a board game that plays like a Tactics RPG on a Hexagon Chess Board, where both players "queue" up actions for their pieces and submit them at the same time. Then all actions are sorted based on the source piece's Threat level and executed one at a time. The mechanics are simple and easy to learn, but the way they interact is what creates the gameplay depth. Oh and at the beginning of every game you create your party from your collection of pieces which could include dozens of classes from Warriors to Wizards to Knights to Samurais to Assassins... each piece bringing new possibilities. Enter with 3 Wizards/2 Warriors, 5 Rogues, or any party combination you would like. With new pieces being added over time to exponentially increase the possibilities.
All pieces have HP, Threat, Action Points, Movement Speed, and 3 actions. Most actions have a "Threat Cost" to execute, which can increase or decrease their threat level. Higher Threat makes you a prioritized target. Most offensive abilities hit the enemy with the highest Threat in X range. This allows Warriors to "tank" and things like Rogues to "hide" while in still in melee range. Higher Threat also represents heightened adrenaline, and as such those with higher Threat levels also execute their actions first. If you "over aggro" with your fragile pieces they become vulnerable to attacks, but can also do things prior to getting hit in order to stay alive.
Threat and Aggro management has always been a fascinating feature of MMOs for me and as such I wanted to emphasize this system while also applying it to PvP. Aggro Tactics is a fully omniscient abstract game... meaning that every player knows what the possibilities are and can predict what will happen. There are no chance factors or hidden information. It is all about wits and anticipation. Because of prioritized execution if you know a Wizard is going to hit your Warrior, if your Warrior has higher Threat he can move out of the way before the Wizard gets his spell off... or the Wizard can anticipate the move and re-position to ensure his prey is still in range.
In addition to PvP, there will be a co-operative "Raid" mode allowing players to play in boss battles against overpowered pieces forcing players to work together with their parties to overcome ridiculous challenges. With 25+ ally pieces (on larger boards of course) on the field VS the boss and any minions things are sure to get crazy.